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1 lut 2012 · I know of at least two ways to take of from the mun and return to kerbin, assuming you start on the far side of the mun. my prefferred method is to take off and aim due west, aiming for an escape orbit with a perigee of about 2 kilometers, which shows a final path roughly parallel to, but in the opposite direction of, the mun\'s orbit.
wait for the moment when, taking the Mun as the center, Kerbin is on 12 o'clock and your landed ship is on the 2 to 3 o'clock. take off heading east, moving horizontally as soon as you can (mind the moutains). You want to escape retrograde to the Mun ("behind" it), parrallel to its trajectory.
So, you only have to get a moderate escape from Mun orbit and almost surely you'll end orbiting Kerbin. For best results do the maneuver while opposite Kerbin. Then simply burn retrograde until you hit the ground.
this does two things at once: it lets you escape the Mun and simultaneously lower your orbital velocity around Kerbin with the same maneuver
I can escape the mun with 1 delta V left but that leaves me in an orbit with a periapsis of 13,000,000m. I will try controlling thurst so that i'm continuously burning at my apoapsis while escaping, then report back.
9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry. Around 30-40 kilometers above the surface is a good altitude for aerobraking on Kerbin.
22 sty 2023 · Transferring From the Mun to Kerbin. When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km). Keep in mind that this method does require more fuel to ...