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Launch two rockets from the surface of Mun, one's launch origin will be located at the point where Mun's prograde direction is and the other where the retrograde direction is. Both reach the escape velocity of 807 m/s.
I can escape the mun with 1 delta V left but that leaves me in an orbit with a periapsis of 13,000,000m. I will try controlling thurst so that i'm continuously burning at my apoapsis while escaping, then report back.
The Mun orbits at around 1km/s so my guess would be 'maybe, with extreme difficulty'. To escape the Mun, you already need 750m/s, and you'll probably need some gravity assists to return properly.
16 lip 2013 · In terms of actually getting to the Mun and back, the numbers you require are as follows: ~4000-4500m/s dV - to Kerbin Orbit (speed up) ~850m/s dV - Kerbin to Mun escape velocity (speed up) ~250m/s dV - Mun orbital capture (slow down)
You can make a return burn from low Munar orbit directly to Kerbin. I do so routinely. A heat shield is probably necessary to survive the return, though. An efficient direct return burn from the Mun's equator has your Mun escape trajectory aligned opposite to the Mun's orbit.
9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry.
22 sty 2023 · When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km).