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  1. Launch two rockets from the surface of Mun, one's launch origin will be located at the point where Mun's prograde direction is and the other where the retrograde direction is. Both reach the escape velocity of 807 m/s.

  2. You just have to combine your Mun escape with a reduction in your Kerbin orbital velocity, which makes you have a very lopsided orbit, with an apoapsis at the Mun's altitude but a periapsis inside Kerbin's atmosphere, and you aerobrake your apoapsis down.

  3. 16 lip 2013 · In terms of actually getting to the Mun and back, the numbers you require are as follows: ~4000-4500m/s dV - to Kerbin Orbit (speed up) ~850m/s dV - Kerbin to Mun escape velocity (speed up) ~250m/s dV - Mun orbital capture (slow down)

  4. Dude, it's very simple. Get into Mun orbit. Then any escape attempt will place you first in an orbit around Kerbin and then around Kerbol itself. So, you only have to get a moderate escape from Mun orbit and almost surely you'll end orbiting Kerbin.

  5. Returning to Kerbin is done by essentially burning towards the retrograde vector of the Mun and this is normally done by getting into orbit then burning prograde at the right time. But if you launch straight up from the surface you can save a lot of fuel. Here I made a handy illustration.

  6. 22 sty 2023 · When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km).

  7. 29 kwi 2013 · A Guide for Kerbal Space Program. By: TalenTaylor. If you're trying your best to get a rocket up and out of the atmosphere, but just can't seem to balance out your thrust:weight ratio, this guide will ensure you are soaring through space with a very simple build. Landing: Your First Kerbal On The Mun.

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