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22 sty 2023 · When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km).
Well, the simplest, but probably not the most efficient or useful, is to just build a big rocket and burn straight up until you escape Kerbin's SOI. It won't get you anywhere specific (unless you are astronomically lucky, literally astronomically), but it will get you away from Kerbin.
Dude, it's very simple. Get into Mun orbit. Then any escape attempt will place you first in an orbit around Kerbin and then around Kerbol itself. So, you only have to get a moderate escape from Mun orbit and almost surely you'll end orbiting Kerbin.
I can escape the mun with 1 delta V left but that leaves me in an orbit with a periapsis of 13,000,000m. I will try controlling thurst so that i'm continuously burning at my apoapsis while escaping, then report back.
Roughly 600m/s to regain orbit and 300m/s to return to Kerbin with a suitable periapsis for re-entry and landing. There is a bit of margin in those numbers, so you might be able to manage it. You definitely have enough to get into Mun orbit and await a rescue if required.
3 kwi 2012 · The easiest way to get back to Kerbin from the Mun I found is to get in orbit eastward around the Mun, when you see Kerbin rise on the horizon, you boost prograde until an apoapsis of 5-10 millions meters. 13 millions is the real number, but it work below that if you\'re low on fuel.
4 lip 2024 · Mun, also known as the Mun and sometimes written as Mün, is a relatively large moon orbiting Kerbin. It can be thought of as an analogue to Earth's own moon, which frequently is simply called “ the Moon ” (Latin: Luna ).