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  1. Best way to do it, is to plan the exit in the opposite direction as the moon itself is orbiting. After that you can set your PE between 30 and 70k (i recommend about 40k to be safe, but it also depends on the vessel), so that you can airbrake and land on kerbin.

  2. So normally, if you were NOT following my advice, you'd do those two things in two separate steps: first you'd thrust prograde on Mun orbit to escape the Mun, then secondly you'd thrust retrograde in Kerbin orbit to descend.

  3. 22 sty 2023 · When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km).

  4. 15 sty 2012 · Yes there is. What you need to do is counteract the ~540 m/s orbital velocity of the Mun around Kerbin so that you will fall almost straight back to Kerbin.

  5. I can escape the mun with 1 delta V left but that leaves me in an orbit with a periapsis of 13,000,000m. I will try controlling thurst so that i'm continuously burning at my apoapsis while escaping, then report back.

  6. 9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry. Around 30-40 kilometers above the surface is a good altitude for aerobraking on Kerbin.

  7. 1 maj 2015 · From here, burn prograde to an escape trajectory. This will cause you to escape the Mun while simultaneously lowering your orbit around Kerbin. Once you escape the Mun, burn retrograde until your periapsis is below about 30 km. The atmosphere will then catch you.

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