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Dude, it's very simple. Get into Mun orbit. Then any escape attempt will place you first in an orbit around Kerbin and then around Kerbol itself. So, you only have to get a moderate escape from Mun orbit and almost surely you'll end orbiting Kerbin.
16 lip 2013 · In terms of actually getting to the Mun and back, the numbers you require are as follows: ~4000-4500m/s dV - to Kerbin Orbit (speed up) ~850m/s dV - Kerbin to Mun escape velocity (speed up) ~250m/s dV - Mun orbital capture (slow down)
2 maj 2019 · Going to the Mun is one thing. Going there and landing is another. But getting there, and back with just 2 burns? That's really quite challenging! This tutorial will provide you with all the tools but practice, to get you to the Mun, and then back for free.
I look at how to perform a precise landing to rescue a Kerbal from the surface of The Mun.
4 lip 2024 · However, solar panels will become blocked by the Mun in an eclipse and become useless for a short period of time. A full Kerbolar eclipse can be observed while landed at KSC starting about Year 1, Day 351, 5h:40m, and ending (being partial again) somewhere around Year 1, Day 352, 0h:22m.
From here, burn prograde to an escape trajectory. This will cause you to escape the Mun while simultaneously lowering your orbit around Kerbin. Once you escape the Mun, burn retrograde until your periapsis is below about 30 km. The atmosphere will then catch you.
What this will do is when you reach the escape point (the Mun is leaving you behind) you'll "fall" back to Kerbin with an apoapsis that is right at the Mun's orbit and a periapsis somewhere inside (hopefully close to Kerbin).