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  1. 22 sty 2023 · When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km).

  2. Best way to do it, is to plan the exit in the opposite direction as the moon itself is orbiting. After that you can set your PE between 30 and 70k (i recommend about 40k to be safe, but it also depends on the vessel), so that you can airbrake and land on kerbin.

  3. 4 lip 2024 · Kerbin is not tidally locked to the Mun, so any point on the Mun where Kerbin is not obscured by the Mun's landscape will be able to observe every point on Kerbin as Kerbin rotates. Kerbin's synodic rotational period with the Mun is 25617.909 seconds, or 1.18323 Kerbin solar days.

  4. 16 lip 2013 · When you want a really elegant mun mission, learn docking and do an apollo-style mission with a detachable lander. That way you can keep the fuel for the return trip in mun orbit, so you don't need to land it and bring it back up....or just add more stages below your existing rocket.

  5. 9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry. Around 30-40 kilometers above the surface is a good altitude for aerobraking on Kerbin.

  6. 5 lip 2017 · The trick to leaving the Mun and returning to Kerbin is placing your maneuver node correctly. Try this: orient your view so the Mun is at the bottom of your screen and Kerbin is directly above at 12 O'clock.

  7. I can escape the mun with 1 delta V left but that leaves me in an orbit with a periapsis of 13,000,000m. I will try controlling thurst so that i'm continuously burning at my apoapsis while escaping, then report back.

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