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  1. 22 lis 2022 · Rogue: Unfortunately, kender don't work particularly well as rogues. While they are known to be good at sneaking and stealing, the rogue's Cunning Action combined with their lack of CHA, INT, or WIS means that Taunt won't be very effective.

  2. 28 lis 2022 · Fighter. While most fighters don’t lean heavily on their Bonus Action, they also generally don’t have mental stats good enough to make Taunt reliable. If you can spare a bit of Wisdom to support it (Charisma for Purple Dragon Knights, Intelligence for Eldritch Knights), you might do alright.

  3. Kender Aptitude. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival. Taunt. You have an extraordinary ability to fluster creatures.

  4. One particularly good multi-class is ranger, namely ranger 5, Hunter subclass, for fighting style (Archery, +2 to hit) colossus slayer (1d8 damage) extra attack (duh) and hunters mark (1d6). That's a pretty large level investment, but it's a strong ideal.

  5. 15 wrz 2023 · Class and Background: Choosing the Right Path for Your Kender. What class would befit a creature of such tireless curiosity and boundless energy? Would a kender make a better rogue, or perhaps a bard? Or could the unpredictable nature of this race lead them down a path that’s less trodden?

  6. Originating on the world of Krynn, kender are diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find themselves falling through portals to other planes and worlds.

  7. 22 sty 2023 · The kender are a race of gnome-like humanoids native to the material plane Krynn. They are most known for their tricksy attitudes and pension for ending up with more than a few extra belongings in their pocket.

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