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  1. 21 lut 2014 · This study aims at giving an answer to the question: can we plan the system of educational actions so that each action gives us maximum efficiency, reducing any unwanted results (routine, boredom ...). For this purpose we use games theory techniques.

  2. 20 lut 2017 · Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments.

  3. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory.

  4. This paper proposes to explain how existing game design already coincides with two of the most prominent learning theories to come out of the last generation: Gagné’s Conditions for Learning [2]; and Gardner’s Theory of Multiple Intelligences [3].

  5. Game-based learning is a method of obtaining new concepts and skills through the use of digital and non-digital games (Grace, 2019). The application of games in education can foster notable improvements in both learning and education outcomes (Kula, 2021; Syafii, 2021).

  6. 14 gru 2017 · This chapter explores four common perspectives on the study of games and the value of games for learning: games as a delivery mechanism for curricular content; ‘gamification’, which looks at...

  7. 24 sie 2023 · We discuss the different types of learning theories and how games can integrate into them, as well as the frameworks used in games to achieve learning outcomes. This article delves into the...

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