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  1. 26 lip 2024 · There are three functions that draw rectangles on the canvas: fillRect(x, y, width, height) Draws a filled rectangle. strokeRect(x, y, width, height) Draws a rectangular outline. clearRect(x, y, width, height) Clears the specified rectangular area, making it fully transparent.

  2. looks to me like you just need a position: absolute style on the canvas element so that it's placed directly on top of the <img>, and do it without drawing the image into the canvas - i.e. just use compositing.

  3. 16 lip 2024 · The CanvasRenderingContext2D interface, part of the Canvas API, provides the 2D rendering context for the drawing surface of a <canvas> element. It is used for drawing shapes, text, images, and other objects.

  4. 26 lip 2024 · Drawing shapes tends to be done using the rectangle shape primitive, or by tracing a line along a certain path and then filling in the shape. Below we'll show how to do both.

  5. www.w3schools.com › jsref › api_canvasCanvas API - W3Schools

    The Canvas API allows JavaScript to draw graphics on the canvas. The Canvas API can draw shapes, lines, curves, boxes, text, and images, with colors, rotations, transparencies, and other pixel manipulations.

  6. The three most used methods for drawing rectangles in canvas are: The rect () method. The fillRect () method. The strokeRect () method. The rect () Method. The rect () method defines a rectangle. The rect () method has the following parameters: Example. Use rect () to define a 150*100 pixels rectangle, starting in position (10,10).

  7. 8 lut 2024 · How to Draw a Rectangle. Let’s look at a few quick examples. The most basic thing we can do is to fill a rectangle. Using the fillRect` method to fill a rectangle. const canvas = document.getElementById("myCanvas"); const ctx = canvas.getContext("2d"); ctx.fillStyle = "#58A8D8"; ctx.fillRect(200, 200, 440, 320);

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