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  1. 20 sie 2006 · This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you’ll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself.

  2. 22 sty 2008 · I have to commend you on your guides, both Horde and Alliance. I have followed both and found both to be an excellent leveling guide for new people to the game as well as pro’s. I was delighted to see that your 60-65 guide was out (one of my many characters being 63) and look forward to racing to 70 with its aid.

  3. 13 gru 2007 · Journey from Hellfire Peninsula to Terokkar. Introduction. This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you’ll not waste any second running around and trying to figure out in which order to do your quests.

  4. 12 kwi 2008 · Introduction. This guide starts at level 21, if you need guides for any other level range (from 1-21 for example) please take a look at this page. This guide is optimized for FAST leveling with a minimum of grinding sessions.

  5. 26 maj 2020 · Summary Guidelines for Running Hordes. Here's a summary of my preferred techniques for running hordes. It breaks down into three large parts: tracking the damage done to the horde, tracking the horde's attacks and damage, and adjudicating areas of effect. Tracking Damage Done to the Horde

  6. 24 maj 2024 · In this article, I’ll cover three different approaches to horde combat so you can use overwhelming forces without being overwhelmed! Reuse, Repair, Recycle; Everything is a Swarm; Bring Me My Minions; A Handful of Hints for Handling Hordes. It’s easier to use a small selection of moderately complex stat blocks than a lot of different simple ...

  7. I tend to make their HP something easy to keep track of: 75 Health for the Horde. Every time they drop 15 health, I "remove" one target from the Horde. The player is free to remove a piece of their choosing that is in their attack range. As for multi-attack, I run it a specific way. For every enemy in the horde, they get 1 attack.

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