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  1. 19 mar 2019 · You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.

  2. Flame Arrows. Source: Xanathar's Guide to Everything. 3rd-level transmutation. Casting Time: 1 action. Range: Touch. Components: V, S. Duration: Concentration, up to 1 hour. You touch a quiver containing arrows or bolts.

  3. There is no official "flame arrow" as equipment, there is a spell that will do it Flame Arrows. That said, crafting a flame arrow out of mundane materials isn't unheard of, so allowing a player to do so isn't too game breaking.

  4. You must purchase specially crafted arrows or bolts that can accommodate the fire. These arrows cost twice as much as regular arrows. (Thicker, longer shaft primarily) Before an arrow or bolt can be soaked, they must first be wrapped in something that can hold the oil.

  5. 3rd-level transmutation. Casting Time: 1 action. Range: Touch. Components: V, S. Duration: Concentration, up to 1 hour. You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage.

  6. 19 cze 2022 · Flame Arrows: Hot Penetration. Usable By: Artificer, Druid, Ranger, Sorcerer, Wizard. Spell Level: 3. School: Transmutation. Casting Time: 1 action. Range: Touch. Duration: Concentration, up to 1 hour. Components: V, S. You touch a quiver containing arrows or bolts.

  7. Components: V, S. Duration: Concentration, up to 1 hour. You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage.

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