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  1. 15 mar 2023 · my overtexNormal attribute was not used anywhere in fragment shader and hence it was stripped from my shader program after compilation, so upon querying for the location of the attribute it returned -1, this was causing glEnableVertexAttribArray to fail.

  2. 23 wrz 2019 · How to enable all Chrome GPU features (WebGL, Canvas) after they were apparently disabled?

  3. 20 lis 2007 · Jak sprawdzić czy karta graficzna wspiera technologie pixel i vertex shader oraz z jaką wersją pakietu DirectX jest zgodna. Pixel Shader (jednostka cieniowania pikseli) - pozwala na szybkie obliczanie kolorów każdego piksela renderowanego obrazu.

  4. From the Shader Type drop-down list on the top right (), choose pixel or vertex shader for profiling. In most cases, the pixel shader is causing the bottleneck, but you can compare Shader Invocations ( ) metrics to understand which shader was executed more times and needs optimization.

  5. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms.

  6. 25 sty 2013 · I figured out: To successfully enable shader model, you need to install the experimental WDDM drivers for 3d hardware acceleration. Like described here . Make sure the device has at least 128MB video memory allocated (256mb recommended).

  7. 1 lip 2017 · Pixel Shader 3.0 errors are related to Direct3D 9. Direct3D 9 originally released with Windows XP is not included entirely with Windows by default. Additional components are available as an https://www.microsoft.com/en-us/download/details.aspx?id=35 optional runtime. This may solve your problem..