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  1. When an imp or its raven form flees, it provokes an attack of opportunity. I wish its raven form had flyby like an Owl familiar. Flyby is good for delivering touch spells (like touch spell attacks or healing for celestial warlocks), help actions, etc. Allows mobility on the battlefield.

  2. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell).

  3. The imp can enter into a contract to serve another creature as a familiar, forming a Telepathic Bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other.

  4. dnd5ebackgrounds.com › familiars › impIMP DnD 5E Familiar

    1 lut 2024 · Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can’t be relied on to carry out tasks with any speed or efficiency.

  5. 5e.tools › bestiary › imp-mmImp - 5etools

    Familiar. The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait.

  6. 1 lut 2021 · Current List of all Official Familiars available for the spell Find Familiar! If you were ever curious What can be a familiar for find familiar in 5E, well here's a list I have put together with the help of a bunch of other sources and other people to help you choose the familiar that's right for you!

  7. Variant: Familiar The imp can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the quasit's Magic Resistance trait.

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