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  1. This page displays a subset of object model IDs that can be placed using the map editor, createObject and createBuilding.

  2. This page displays a subset of object IDs that can be placed using the map editor or createObject.

  3. Nie trzeba dodawać archiwów IMG, ponieważ to po prostu osobna funkcjonalność. Dodawanie własnych obiektów/pedów/pojazdów jest dostępne od którejś kompilacji 1.5.9.

  4. 27 lut 2008 · Yeah, but there's one big problem with the Map Editor. You aren't able to view multiple objects while searching, and when you close the object window and try to continue the search, it starts the search all the way from the beginning. A pretty annoying bug/feature in my opinion.

  5. Wprowadzenie. Jest to lista identyfikatorów materiałów GTA:SA, wypisane w surfinfo.dat Domyślne. 0: Default 1: Tarmac 2: Tarmac (fucked) 3: Tarmac (really fucked) Beton. 4: Pavement 5: Pavement (fucked) 7: Concrete (fucked) 8: Painted Ground 34: Concrete (beach) 89: Concrete 127: Poolside 135: Docklands 136: Industrial 137: Industrial Jetty 138: Concrete (litter) 139: Alley Rubbish

  6. Object Ids. From Multi Theft Auto: Wiki. Redirect page. Jump to navigation Jump to search. Redirect to: ... MTA Classes; MTA Elements; Element Tree; Tools. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; This page was last edited on 27 March 2021, at 22:18.

  7. 3 wrz 2014 · Find for your object (just the name on objects list on MTA Editor): I will use object ID: 3458, vgncarshade1.txd Then i will find for: vgncarshade Go to edit>find

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