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  1. My Discord: ogidev. This is a FIVEM STANDALONE (esx /qbcore / qbox supported) vehicle radio script which keeps the original gta 5 radio look with the ability to change stations name, sound (as radios for example) and picture (hud.ytd -> change textures using open iv for example) Changing the radios sound and name is easily done through fxmanifest.

  2. 5 paź 2023 · This radio script is currently in beta and provides a simple and easy-to-use radio system for your FiveM server. It allows players to communicate with each other through different channels, lock channels for specific jobs, and switch between anonymous and non-anonymous communication.

  3. 14 lis 2023 · This is a FIVEM vehicle radio script which keeps the original gta 5 radio look with the ability to change stations name, sound (as radios for example) and picture (hud.ytd → change textures using open iv for example)

  4. A Beautiful Radio script for communication! It has many features packed in one script which every RP server wants and it provides a whole new UI look, enriching user experience. ⚠️ Attention. Download a release or build the source code. git clone https://github.com/SOH69/mm_radio.git. cd mm_radio/web. pnpm i. pnpm run build. PREVIEW: DEPENDENCIES :

  5. This dependency is essential for voice communication within the radio channels. Installation Download the script files. Place the script files in your FiveM server's resources folder. Add start kc-radio to your server.cfg to start the radio script.

  6. List of clientside commands which can be useful to develop your server or debug resource issues. Additional commands may be added by resources; these are just the standard FiveM commands. These commands can be used with the client console, which you can open by pressing F8. You can also install additional tools if preferred, like VConsole2.

  7. Introduction to resources Creating your first script in C# Creating your first script in JavaScript Creating your first script in Lua Fact Sheet Understanding and Using Native Functions; Scripting runtimes; Scripting in Lua Scripting in JavaScript Scripting in C#; Using new game features; Fuel consumption; Networking; Network and local IDs ...

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