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  1. open the bandit stats -> click "any race" -> choose a race -> have basic stats for (race) bandit. Instead of having a cluttered homebrew page because I had to make 20 different bandits, nobles, thugs, etc,.

  2. Bandit/Pirate. Medium humanoid (any race), any non-lawful alignment. Armor Class 12 (leather armor) Hit Points 11 (2d8 + 2) Speed 30 ft.

  3. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.

  4. Get creative and assign stat blocks to NPCs and enemies that may not fit the exact thematic notes as written, but fit the mechanical themes nonetheless. For example, got a bulky chef bandit? Use the Bandit Enforcer or Bandit Strongarm, and flavor the weapons as pots, pans, or knives.

  5. 14 sie 2022 · Here’s the essential info on Bandit attributes and stats provided in the Monster Manual: Armor Class: 12 (Leather Armour) Hit Points: 11 (2d8+2) Speed: 30ft; Challenge: 1/8; XP: 25; Passive Perception: 10; Languages: Any one (usually Common) Stat Block: STR – 11; DEX – 12 (+1); CON – 12 (+1); INT – 10; WIS – 10; CHA – 10; Bandit ...

  6. 5e.tools › bestiary › bandit-mmBandit - 5etools

    Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.

  7. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

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