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  1. 3 lis 2021 · To rotate to an accurate angle (5 degree snapping is the default): select the Rotate Tool. hold SHIFT while rotating around the axis of your choice. keep an eye on the number below the gizmo. reset the object’s rotation with the little reset icon (blue circle)

  2. Very easy and handy improve in Zbrush lately. Go to Geometry-> Position Move sliders in your Symetry axis

  3. The Local button means that the object is rotated about the last edited point rather than the object’s pivot (central point). Turn this off to see if you can control the rotation more easily. The axis buttons lower down. Try turning on the Y axis button instead of the free rotate.

  4. 13 wrz 2019 · It will mirror the geometry along the selected axis. Note that the function only works in one direction, so it may sometimes be necessary to first flip your geometry with the Tool > Deformation > Mirror action prior to M&W.

  5. 1 - Press X and check the Transform palette so you are certain Symmetry is TURNED OFF. This will make sure that when you recenter the gizmo it won't recenter based on your current symmetry. 2 - Now in your Gizmo controls, click the padlock icon.

  6. When you turn on local symmetry, you can only move the pad across X or Y axis, but as soon as you rotate the subtool, it all falls apart. Why can't the symmetry just look at your gizmo position and just base the symmetry on that? It's already centered in your mesh.

  7. 3 lip 2018 · With a 3D mesh in Edit mode, press W (Move), E (Scale), or R (Rotate), then click and drag to draw the orange action line. Click on the mesh to reposition the action line aligned to the surface normal.

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