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  1. 17 wrz 2019 · There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

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  2. 2 gru 2015 · I need to stream or download and play an audio getted from an URL in Unity3D, running on iOS. The Audio comes from a text-to-audio service and I need to play it on Unity: http://api.ispeech.org/ap...

  3. 17 wrz 2019 · Learn how to play audio in Unity, how to use Audio Source components, work with sounds in 2D and 3D, and how to choose audio file formats and load types.

  4. 15 sty 2016 · To be able to play .mp3 files on desktop, you'll need help from an external library to convert it first to another format. You can use NAudio to convert the audio from MP3 to WAV before playing it. You must set the API Compatiblity Level to .NET 2.0 (Edit->Project Settings->Player)

  5. learn.unity.com › project › unity-audio-fundamentalsUnity Audio Fundamentals

    First, you'll discover how to play sounds in Unity and how to place sound sources in your world for 3D audio effects. Next, you'll explore how to use Unity's audio mixer system to create snapshots of various mixes and fade between them using C# scripting.

  6. Unity supports most common formats for importing audio (see the list below) and will import an audio file when it is added to the project. The default mode is Compressed , where the audio data is compressed with either Vorbis/MP3 for standalone and mobile platforms.

  7. You can play a single audio clip using Play, Pause and Stop. You can also adjust its volume while playing using the volume property, or seek using time. Multiple sounds can be played on one AudioSource using PlayOneShot. You can play a clip at a static position in 3D space using PlayClipAtPoint.

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