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  1. Blender 3.0 Reference Manual. Welcome to the manual for Blender, the free and open source 3D creation suite. This site can be used offline: Download the manual as web pages (HTML) Download the manual in an e-book format (EPUB)

    • Getting Started

      Getting Started . About Blender. Introduction; Blender’s...

    • User Interface

      Interface Controls Buttons and Controls . Buttons; Fields;...

    • Editors

      Editors . Blender provides a number of different editors for...

    • Scenes & Objects

      Scenes & Objects . Scenes. Introduction; Scene Properties;...

  2. Chapters 6 and 7 cover Blender 3D modeling tools and the step-by-step process of modeling a character. In Chapters 8, 9, and 10, you’ll unwrap the character, create textures to add some color to your 3D model, and then apply materials to control how the light affects the model’s surfaces.

  3. Introduction. The creation of a 3D scene needs at least three key components: Models, materials and lights. In this part, the first of these is covered, that being modeling. Modeling is simply the art and science of creating a surface that either mimics the shape of a real-world object or expresses your imagination of abstract objects.

  4. Welcome to my new character modeling tutorial series for Blender 3.0. Throughout the next 40+ videos, I will show you step by step, how to create the charact...

  5. Blender 3.0 Manual » Modeling; Modeling

  6. Learning to model is crucial for anyone trying to master Blender. As the foundation of everything in 3D graphics, modeling is a necessary hurdle that every student will need to leap. Luckily there’s plenty of help online to teach yourself how to model.

  7. Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.

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