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  1. To measure "reliable", we use packet loss. Packet loss measures the number, or percentage, of game data packets that fail to make the round trip. To measure "consistent", we use jitter.

  2. Packet loss measures the number or percentage of packets that fail to successfully complete the round trip between the EA SPORTS FC™ Game Data Center and your platform. If one or more of the packets don’t make the full trip, they need to be re-sent, which can delay actions in-game.

  3. Test your Internet connection for lost packets or high latency to ensure that your gaming and communication is always reliable, all for free in your browser.

  4. Packet loss, along with ping and jitter, is a key factor in measuring your Connection Quality in EA SPORTS FC™. Packet loss happens when game data doesn’t make the full trip between your platform and the EA SPORTS FC™ Game Data Center.

  5. Packet loss occurs when data traveling between your PC and a game server gets lost along the way. Like high ping, packet loss can cause lag spikes and in-game issues like rubberbanding. However, packet loss can occur even when you have a fast internet connection.

  6. Packet Loss Measurement: For each ping sent, PingPlotter checks if a response is received from each hop. If a response isn't received, it's considered a packet loss. This tool measures packet loss over time, presenting it as a percentage alongside other metrics like latency.

  7. 25 paź 2018 · Packet loss tests help network engineers to identify problems along a network path and determine whether the problem is persistent or transient. Learn how the system utilities, ping and traceroute, work and what can be done if a problem can't be quickly solved.

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