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  1. 1 lip 2020 · Basically, I’ve been trying to make a tool that, upon clicking once, creates bricks that are facing the player on a specific distance, but their positions adjust depending on the player’s rotation & spot that they’re standing at.

  2. 24 wrz 2020 · The best way to do this is using welds, I have made a quick example script as an example of how it works. game.Players.PlayerAdded:Connect(function(player) --Fires when player is added to game. player.CharacterAdded:Connect(function(character) --Fires when the players character is loaded.

  3. 23 wrz 2021 · In order to fix this to allow the animations to work, I would need to change each individual part to face the front, doing that will break my entire rig… Is there any way that I could change the front surface of these parts without rotating them manually?

  4. 15 mar 2022 · You can try rotating the LookVector with CFrame.Angles. Since the LookVector is the “front” of a part and, in this case, the cylinder is rotated, making the LookVector be in a different direction. You can try fidgeting with the CFrame like this: direction = direction * CFrame.Angles(math.rad(90), 0, 0) 1 Like.

  5. 25 mar 2024 · Simple way to make a fully functional car with the Roblox's car system ――――――――――――――― Discord / discord Roblox Group https://www.roblox.com/groups/32300230 ...

  6. 30 sie 2020 · Hello, I need some help to assign one specific side of a cylinder to make it be it’s frontal side. Do you know how can I do this?

  7. 3 sty 2021 · In today's video, I'll be showing you guys how to scale and move parts freely in ROBLOX Studio. Be sure...

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