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  1. If you are having trouble just be patient and wait to see what pattern scarecrow is doing. As I did.

  2. When Scarecrow sweeps to the left, climb up and run along the path and crouch behind the half-wall. Notice that when Scarecrow scans the area to the right there is NO protection at that last climb point.

  3. As you approach the light Scarecrow taunts you and the platform collapses. You land below in a cage like area and more Skellies spawn – you defeat them, and a Skeelie Titan spawns. That is okay, we know how to take them out, right?

  4. While pursuing Quinn to rescue Gordon, Batman is exposed to the Scarecrow's fear toxin and hallucinates, seeing Gordon's death and the corpses of his parents talking to him. Batman fights off...

  5. The Morgue / Scarecrow Battle. Your job here is to not be spotted – so mind the Scarecrow's searchlight-eyes and make your way along the path. Running jumps (hold A) will get you over the gaps, until you reach a place where you cannot move on because a wall blocks your path.

  6. This is the playthrough that ends with the achievement Daydreamer for 10 G.