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  1. Given my too-close familiarity with my first VN-in-progress, and the variable nature of reading speed, I have no idea how to honestly estimate the length of my visual novel when someone asks how long it is. Is there a good rule of thumb to use, like "an hour per 1000 lines of dialogue" or something of that nature?

  2. I just made a guide that explains all the -ge visual novel terms. I am aware there are many other guides for that out there, and many of them were discussed before, but I tried to make mine more detailed and easier to understand.

  3. 23 cze 2020 · I just made a guide that explains all the -ge visual novel terms. I am aware there are many other guides for that out there, and many of them were discussed before, but I tried to make mine more detailed and easier to understand.

  4. For single monitor users, the highest used resolutions is 1920 x 1080 (which is HD) with nearly 50% of the population. The next closest is 1366x768 at 22%, which is a very common laptop/netbook screen size. The rest are all in the low percents.

  5. In the case of separate files, you'll need to be drawing at a higher resolution, ideally 2x (so: 3000px tall (FHD), 2000px tall (HD)), and then export the normal sprites at half resolution and the closeups at full resolution.

  6. The sprites that ship with VN Maker are 395x1178 - but the engine can take whatever you give it, really. As a for instance, a character I made recently I drew at 3840x2048 resolution with 600 dots per inch - if I were to put it in the game it'd probably be 960x512 @ 200 dpi.

  7. en.wikipedia.org › wiki › Visual_novelVisual novel - Wikipedia

    A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. [1] They combine a textual narrative with static or animated illustrations and a varying degree of interactivity.

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