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  1. Given my too-close familiarity with my first VN-in-progress, and the variable nature of reading speed, I have no idea how to honestly estimate the length of my visual novel when someone asks how long it is. Is there a good rule of thumb to use, like "an hour per 1000 lines of dialogue" or something of that nature?

  2. In the case of separate files, you'll need to be drawing at a higher resolution, ideally 2x (so: 3000px tall (FHD), 2000px tall (HD)), and then export the normal sprites at half resolution and the closeups at full resolution.

  3. Text boxes in visual novels typically have backgrounds that cover the full screen, so 480x270. The text box is overlaid over the roughly bottom quarter of the screen, so it might be 60-70 pixels tall.

  4. I am using windowed mode + textractor because I often look up words or translations, fullscreen would make this difficult. Newer games can be resized in window mode, but not older ones. But when i play older VNs the windowed mode is often too small to see anything, because i have a 4k monitor.

  5. 16 cze 2020 · You can adjust from one resolution to full screen (and back) through the Set/Get Game Data commands (Full Screen is one of the settings). I don't know of any command for any other resolutions. It should be possible but you would probably need a plugin/coding for it.

  6. 4 gru 2015 · I assumed the "battlebacks" would be a good reference point for a good horizontal size, but I wanted to ask here first. If anyone knows of any good dowloadable, horizontal MV visual novel backgrounds that'd also be a big help.

  7. 2 sty 2015 · One of our users and co-leader of the Lucid9 project, Diamon has written a fantastic and extremely thorough guide about the process that goes into making a visual novel, from his experience, for anyone that’s wondering about making one themselves.

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