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Personally I draw at 4* the size of the intended resolution of the game. In my case the native resolution of the game is 1920x1080, so 7680*4320 is the size of the drawing. I make the canvas slightly larger than that to act as a border in case I want to pan or zoom the image at points in the game.
I would make those source images at least 1080 height (the width will probably vary). If you think you might want to zoom in on them and want them to retain their quality when doing so, make them even larger. You can define multiple renpy displayables of the sprites scaled to different sizes.
Text boxes in visual novels typically have backgrounds that cover the full screen, so 480x270. The text box is overlaid over the roughly bottom quarter of the screen, so it might be 60-70 pixels tall. You can usually see through the text box but important parts of the image are not placed there.
The sprites that ship with VN Maker are 395x1178 - but the engine can take whatever you give it, really. As a for instance, a character I made recently I drew at 3840x2048 resolution with 600 dots per inch - if I were to put it in the game it'd probably be 960x512 @ 200 dpi.
13 mar 2022 · I think most VNs are done in 1920x1080 these days, and I usually suggest making a sprite twice the height of the canvas size you're using. If that's too large, 1280x720 is also popular.
10 maj 2021 · If you’re going for a more evocative or sketchy style of pixel art (sort of like oekaki,) make sure your resolution is big enough (probably bigger than your initial inclination,) otherwise you may find yourself in an awkward in-between which isn’t quite "true" pixel art nor high-res pixel drawing.
This is a convenient online ruler that could be calibrated to actual size, measurements in cm, mm and inch, the upper half is the millimeter ruler and centimeter ruler, the lower half is an inch ruler.