Search results
Text boxes in visual novels typically have backgrounds that cover the full screen, so 480x270. The text box is overlaid over the roughly bottom quarter of the screen, so it might be 60-70 pixels tall. You can usually see through the text box but important parts of the image are not placed there.
I would recommend doing the images as large as you can during production and then downscaling it to 4K (or larger if you want to allow zooming) . While most people do not have 4K monitors currently, it allows you to future proof your game better.
2 sty 2015 · One of our users and co-leader of the Lucid9 project, Diamon has written a fantastic and extremely thorough guide about the process that goes into making a visual novel, from his experience, for anyone that’s wondering about making one themselves.
For single monitor users, the highest used resolutions is 1920 x 1080 (which is HD) with nearly 50% of the population. The next closest is 1366x768 at 22%, which is a very common laptop/netbook screen size. The rest are all in the low percents.
24 sie 2017 · A quick overview on how to make visual novels including terms, engines, communities and more. You can get started making your own visual novel today!
27 lut 2020 · The first thing to do when you come up with an idea for a game is develop an elevator pitch. A short, one to three line outline of what exactly your game is about. Focus on what’s most interesting about your game – the themes, settings, conflicts and characters. The premise.
The art of visual novels: One writer's approach to interactive fiction. Christine Love originally impressed the masses with visual novel Digital: A Love Story and, in only a few years, has moved on to become a key figure in the space. Here, she discusses how she designs the stories and the games that engulf them.