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  1. Given my too-close familiarity with my first VN-in-progress, and the variable nature of reading speed, I have no idea how to honestly estimate the length of my visual novel when someone asks how long it is. Is there a good rule of thumb to use, like "an hour per 1000 lines of dialogue" or something of that nature?

  2. Handy & Accurate Online Ruler. This is a convenient online ruler that could be calibrated to actual size, measurements in cm, mm and inch, the upper half is the millimeter ruler and centimeter ruler, the lower half is an inch ruler.

  3. In the case of separate files, you'll need to be drawing at a higher resolution, ideally 2x (so: 3000px tall (FHD), 2000px tall (HD)), and then export the normal sprites at half resolution and the closeups at full resolution.

  4. I would recommend doing the images as large as you can during production and then downscaling it to 4K (or larger if you want to allow zooming) . While most people do not have 4K monitors currently, it allows you to future proof your game better.

  5. For single monitor users, the highest used resolutions is 1920 x 1080 (which is HD) with nearly 50% of the population. The next closest is 1366x768 at 22%, which is a very common laptop/netbook screen size. The rest are all in the low percents.

  6. 23 sty 2024 · Recognize everyday items as approximate centimeter guides: a standard paperclip or a large button often runs close to the 2cm mark. Consider the width of your pinky finger: for many adults, this falls within the 1-2cm range, offering a quick visual gauge.

  7. Convert 1 cm to inches instantly. Visualize length with everyday objects. Free, accurate tool for easy unit conversion. Understand measurements at a glance.

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