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  1. The entrance to the Gem Mines is at #7 on the Ruins of Arvahn map. I start off at #1 on the Gem Mines map. Just a little ahead at #2 is the spirit of an Elven lorekeeper named Balaur.

  2. Gem Mines. This area is loaded with undead. You’ll frequently run into hordes of Skeletons and Ghasts commanded by Balneorns. (i.e. Elven liches) Exit to the Ruins of Arvahn. Here you’ll find an Elven spirit named Balaur. He gives you some of the history that led to the creation of the King of Shadows.

  3. 11 maj 2016 · Talk to Balaur's ghost (1) to get some details on the situation. In the next hall defeat all the undead and you'll see the first ghost. You have to find six of them (*) and lead them to the tree in the middle of the level (2). HINT: At (3) you'll find a rune needed to reactivate the construct.

  4. Walkthrough. There are two purposes to the Gem Mines. The first is a history lesson. As you talk to Balaur (#2) and the other spirits in the mines (#3, #4), you'll learn the background of the King of Shadows. The King of Shadows started as a Guardian for the Illefarn Empire, to protect its borders from Netheril and other enemies.

  5. At the 2nd map, you should get a master key, and there is a boss house with white fog, ignore it for now. At the 3rd map, save the Goose, learn the skill, find the Bonfire,

  6. The High Road is the twenty-third level (including boss fights), is the second and last bridge type of level and is the sixth level of the third island in the original Crash Bandicoot and the N. Sane Trilogy remake of the first game. This level is like Road to Nowhere, but with more complex...

  7. 11 maj 2016 · This guide to Two Worlds II contains a detailed description of all the quests available in the game, together with all the possible solutions, endings and their consequences. It also contains a world atlas which is a supplement to the main guide.

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