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  1. 30 mar 2012 · GZDoom Builder 2.3. Based on Doom Builder 2 SVN rev. 1604. GZDoom Builder is a fork of Doom Builder 2, started in march 2012. The aim of this project is to support more features from modern-day doom engines (namely, ZDoom, GZDoom and Zandronum) and add more editing tools to make map creation faster and simpler. Features: Spoiler:

  2. GZDoom Builder (or GZDB for short) is a level editor for the Doom engine games specifically aimed at the ZDoom and GZDoom source ports. It was created by MaxED and is a fork of Doom Builder 2 by Pascal vd Heiden (CodeImp) , which was discontinued in June 2012.

  3. 4 sie 2021 · A gameplay mod for GZDoom which replaces the classic Doom weapons and enemies into their Doom 3 counterparts, with adjustments made and additional extras included. This mod contains new graphics made by various community members and sound effects from...

  4. Doom Builder X 2019.1. new Lua plugin (thanks to Ribbiks, Grain of Salt, Printz, MTrop, and Xaser for feedback) Better support for Visplane Explorer, Tag Range, Stair Builder, Sound Propagation, and Automap plugins.

  5. GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - ZDoom/gzdoom

  6. 15 lip 2003 · Based on currently latest GZDB r2791, this fork aims to fix things that don't work correctly and reduce fixing of things that are not broken. Note that I initially wanted to simply issue few pull requests into the regular GZDB, but then MaxED stated that he discontinues the development and is absent for three months already and counting.

  7. 27 mar 2024 · Ultimate Doom Builder is an actively-maintained fork of GZDoom Builder which has provided years of bug-fixing and finetuning, as well as introducing UDBScript, allowing advanced users to script tools of their own. It otherwise meets the same specifications as its predecessors.

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