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The Green Hag seems to have great stats and magic at a glance, especially for a CR 3 critter. Think about how it actually goes over in gameplay though. The hag relies far to heavily on deception, using either its Invisibility or Illusion.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape.
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Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape.
Learn everything you need to know about the Green Hag, a wicked and cunning fey creature that lurks in swamps and forests. Discover her appearance, abilities, tactics, and ecology in this comprehensive analysis.
Hit: 13 (2d8 + 4) slashing damage. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.