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  1. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. Giant snapping turtles can grow to be 12 feet in diameter. Although they appear slow and ponderous, they are capable of startling bursts of speed and will aggressively attack smaller creatures that approach them.

  2. My druid saw and observed a giant turtle in our campaign but no one has the stat black for it so I can't use it. Does any one have a link that they've found it at or anything? I've scoured through google but can't find it.

  3. Giant Snapping Turtle Large beast, unaligned: Armor Class: 17 (natural armor), 12 while prone Hit Points: 75 (10d10 + 20) Speed: 30 ft., swim 40 ft. STR. 19 (+4) DEX. 10 (0) CON. 14 (+2) INT. 2 (-4) WIS. 12 (+1) CHA. 5 (-3) Senses: darkvision 60 ft., passive Perception 11 Languages: — Challenge Rating: 3 (700 XP) Amphibious. The turtle can ...

  4. Giant Snapping Turtle Giant snapping turtles can grow to be 12 feet in diameter. Although they appear slow and ponderous, they are capable of startling bursts of speed and will aggressively attack

  5. I'd use crab stats, remove bonus to stealth, remove blindsight and add 1 AC. So 2 (1d4) hp, 12 ac and 1 damage with a +0 modifier to hit. In tomb of annihilation there are stats for a giant snapping turtle, but in base 5e there isnt a stat block for a snapping turtle.

  6. Tortles are born near sandy coastlines, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the test, and make new acquaintances.

  7. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Offensively, a turtle has a relatively strong, beaked jaw. Its primary form of protection, however, comes from an armor-like shell (into which it can withdraw its vulnerable legs and head). This heavy carapace, however, slows them to a well-known crawl.

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