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  1. The global video game market size was estimated at USD 217.06 billion in 2022 and is expected to grow at a compound annual growth rate (CAGR) of 13.4% from 2023 to 2030.

    • Online Gaming

      Technological advancements across the online gaming industry...

    • Esports

      Report Overview . The global esports market size was valued...

    • Cloud Gaming

      Report Overview. The global cloud gaming market size was...

    • Smartphones

      Format: PDF, Horizon Databook; Historical Data: ---Forecast...

  2. Gaming Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, APAC, LATAM, MEA), And Segment Forecasts, 2022 - 2030. Report ID: GVR-2-68038-289-1. Number of Report Pages: 171. Format: PDF, Horizon Databook.

  3. 30 wrz 2024 · Gaming Market Size, Industry Share & COVID-19 Impact Analysis, By Game Type (Shooter, Action, Sports, Role Playing, and Others), By Device Type (PC/MMO, Tablet, Mobile Phone, and TV/Console), By End-User (Male and Female), and Regional Forecast, 2023-2030

  4. This report provides gaming market statistics, including the gaming industry's global market size, regional shares, competitors with a gaming market share, detailed gaming market segments, market trends and opportunities, and any further data you may need to thrive in the gaming industry.

  5. In 2021, despite the still ongoing COVID pandemic, the EU reached 5,500 game developer studios and publishers, employing more than 85,000 people and boasted a combined turnover of €18.3 billion. The revenue is still driven by France and Germany closely followed by Finland and Sweden.

  6. 1 lut 2022 · The purpose of this study is to show an overview of the recent evolution of the gaming market in representative countries in Eastern Asia, Western Europe, and North America during 2017-2019, and...

  7. 9 cze 2023 · Discover why the global gaming industry's growth has the power to outperform and shape other sectors in the media industry over the next decade. Read more.

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