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  1. This research addresses a lack of evidence on the positive and negative health outcomes of competitive online gaming and esports, particularly among young people and adolescents. Well-being outcomes, along with mitigation strategies were measured ...

  2. 1 lis 2017 · Because advertising to children and adolescents has become ubiquitous, researchers who study its influence raise significant concerns about the practice, especially as it relates to dietary behavior, family conflict, marketer tactics, and children’s potential vulnerability as an audience.

  3. 1 mar 2022 · Adolescents reported facing sexual content and embarrassing material in ads as well as abusive verbal content when playing online games. Children are reported to be able to identify the intention of advertising after the age of 12, new marketing approaches spread to collect data for consumer trends.

  4. advertising is a game changer for several reasons: • It is often interactive, meaning the child or teen actively engages with the brand (for example, by playing a game that involves the brand’s product or logo or by voting for “favorite” flavors or videos); • It is also often “immersive,” meaning that the child or

  5. Advertisements have become an integral part of modern life, significantly influencing the behavior, perceptions, and choices of today's youth. This research article delves into the multifaceted...

  6. 30 paź 2018 · Apps for preschoolers are flooded with manipulative ads, according to a new study. New research looks at how gaming apps ads are pushing very young children to spend money. by Chavie...

  7. 5 sty 2018 · Children and adolescents have the most to gain and are most at risk from digital technologies. They must be at the forefront of national and global digital policies, not only to protect them from online harm but also to allow technology to help them fulfil their full potential.

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