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This mod enforces you to attach/detach tools and trailers manually. When attaching an implement the script forces the implement to stay at it's lowered state. There are some exceptions made for frontloaders, skidsteers, shovels, telehandlers, combines and hooklift implements.
- Manual Attaching
This mod enforces you to attach/detach tools and trailers...
- Manual Attaching
This mod enforces you to attach/detach tools and trailers manually. A manual is available here. Changelog v1.3: - Checks on input jointDesc for lowering expections - Script optimizations - Handle turned on exceptions - Take detachLockNodes into account for detaching - Refactored dynamic hoses (allows objectChange) Full detailed changelog:
FS17 Manual attaching v2.2. Script for manual attaching all implements, cutters and trailers (on approach).
This mod enforces you to attach/detach tools and trailers manually. A manual is available here. Changelog v1.2.2: – Fastcoupler support added. – Fixed lowered warning on foldable tools. – Inputbindings moved to modDesc. Changelog v1.2.1: – Fps drop. – Tool detach problems.
Version: v1.1. Changelog: Manure tanker (s) keeps turned on when detaching the implement. ~ Global option to set vehicle to manual. + Option to force attaching/detaching for vehicle input joint to manual or non manual (boolean: true/false)
30 lis 2016 · Script for manual attaching all implements, cutters and trailers (on approach).
15 lip 2017 · Version: v1.2 Changelog: Overrides handler: movingPartsPto and HydraulicCoupling (override implemented in the updated dynamicHoses script) ~ MovingPartsPto support + DynamicMovingPto support + DependentAttacherJoints checks + New jointTypes from FS17 # Attach sounds on operating player (attach sounds changed in FS17) # Multi child objects ...