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  1. 22 sty 2023 · CR ¼ is where most 1st-level druids (apart from the CotM) will pick their first wild shape form from, at least for combat. Velociraptor Multiattack on a low-CR creature is pretty spectacular, and pack tactics are great if you’re not the only melee fighter in your party.

  2. 18 paź 2019 · A creature of CR 4 or lower has a proficiency bonus of +2, while a creature of CR 5 through 6, the highest any druid can transform into, has a proficiency bonus of +3. Wild Shape Options This guide breaks down your Wild Shape options into two categories: combat and exploration.

  3. 10 gru 2021 · At Level 4, you can turn into a creature with a CR of ½ or lower and possesses a swimming speed. This widens the field, but not by too much. You can become aquatic and earth-walking creatures, meaning that the frogs that weren’t allowed in the Level 2 limit are now available.

  4. 23 sie 2022 · If you are a Moon Druid, you’re going to end up skipping this and heading straight to CR 1. For everyone else, this will be the CR you use between levels 4 and 7. Once any other Druid reaches 4th level, they’ll have access to forms with swim speeds that will be a great advantage for Land Druids.

  5. 3 maj 2023 · At level 2, the Druid can turn into beasts with a maximum CR of 1/4. These creatures cannot have flying or swim speeds. At level 4, you get your first improvement to your Wild Shape ability.

  6. All monsters from the 5th Edition (5e) SRD (System Reference Document), organized by challenge rating (CR)

  7. 22 gru 2023 · Druids get some of the best area control effects in the game, allowing them to control the battlefield with difficult terrain, physical barriers, herds of cattle, and crowd control effects like restraining creatures with Entangle.

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