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  1. 27 gru 2016 · If you want to remove masters, click on the FILE HEADER underneath the ESP and on the right side you can choose which ones you want to remove. You don't want to remove them that way. What you want to do is use the "Clean Masters" option.

  2. In fo4edit, load your merged plugin, remove all refrences to the mod ypu deleted so that it contains no entries from that mod, then right click and clean masters. It should remove any masters that do not have record changes in an esp.

  3. 4 lut 2021 · These can be placed into the overwrite folder so they overwrite the existing masters and effectively delete the original records. This method isn't fool proof and doesn't always show all records that need to be deleted or modified, but may help those who are having issues with this.

  4. 2 cze 2022 · I'm trying to do it on FO4edit, for instance, I want to remove the robot DLC master, I removed all it's related stuff and clicked "clean masters" but it didn't removed it.

  5. 20 mar 2020 · You could try selecting all the records that are from the master you want to remove and using the "Change FormID" option. If Clean Masters still doesn't work after that, use the "Report Masters" script. It will report all records that rely on the master you select.

  6. Check the merged patch's header for Masters to make sure the missing ones are removed. If they are, close and save the merged patch. Delete your dummy Masters, and you should be good to go.

  7. Just remove the dependencies in the merged patch in FO4 Edit and use "clean masters" script. It's not working. So I tried right-clicking the merged patch and running the script "List records referencing specific plugin" and entering the hexideximal code.

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