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  1. Classes: Sorcerer, Wizard. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw.

  2. Fireball. Source: Player's Handbook. 3rd-level evocation. Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous.

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Fireball - A bright streak flashes from your pointing finger to a point you choose within range an...

  4. dndbeyond.com › spells › fireballD&D Beyond

    D&D Beyond

  5. Fireball is perhaps the most iconic damage-dealing spell in fantasy RPGs, so why mess with it? Partly to add an interesting twist to something familiar, partly to give it a story or character spin, and partly just for fun.

  6. Fireball. 3rd-level evocation. Casting Time: 1 action. Range: 150 feet. Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.

  7. Spell Description. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw.

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