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22 paź 2024 · Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 50%. While subsequent hits by Fire-type moves will not provide further increases in power, the Pokémon remains immune to the moves.
20 paź 2024 · Absorb (Japanese: すいとる Absorb) is a damage-dealing Grass-type move introduced in Generation I. It is the first in a line of three Grass-type HP-draining attacks, the other two being Mega Drain and Giga Drain. Effect. Generations I and II.
Absorb deals damage and the user will recover 50% of the HP drained. If the user is holding a Big Root, the move instead recovers 65% of the damage dealt (30% more than normal). If used on a Pokémon with the ability Liquid Ooze, the user instead loses the HP it would have otherwise gained.
25 wrz 2020 · Best answer. Stat-Boosters: Motor Drive: raises speed when hit with an electric attack (and has immunity to them) Sap Sipper: Raises attack when hit by a grass move (and has immunity to them) Flash Fire: Raises the power of fire attacks when hit by a fire move (and has immunity to them)
3 sty 2007 · Wall - A poke that is designed to take hits. Generally focused more on the physical or special side, but can be both (Blissey is the most prominent example). --- TEAM ARCHETYPES: (S7.5) Absorb...
16 paź 2013 · Storm Drain (Water), Flash Fire (Fire), Motor Drive/Lightning Rod (Electric), and Sap Sipper (Grass) are some other abilities that can absorb attacks but none will restore HP like the ones you mentioned.
100. Battle Effect: An attack that absorbs half the damage inflicted. Secondary Effect: User recovers half the damage inflicted. Effect Rate: -- %. TM #. Appeal Points.