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  1. 1 lis 2020 · The objective of this literature review and evaluation project was to determine what evidence exists on the use of interactive digital learning and gamification for adult learners in nursing,...

  2. 1 sty 2024 · The Serious Game is conducted in three stages: before, during and after transfusion. Knowledge and problem-solving skills are tested. To describe the development and evaluation of a Serious Game to improve nursing students' knowledge, confidence, and performance in blood transfusion.

  3. Using experiential learning theory (ELT) as defined by Kolb (1984), this Master’s Research Project (MRP) examines how two serious games, Post-Op Pediatric Clinical Simulation and Therapeutic Communication and Mental Health Assessment, Skills Practice: A Home Visit, created for nursing education, were constructed.

  4. 1 lip 2022 · Game-based learning is a useful method to achieve learning outcomes mainly in the cognitive domain, with some positive and negative aspects. Further research should investigate the effects of games on affective and behavioral learning outcomes, as well as the use of games to assess learning outcomes.

  5. 30 wrz 2024 · Our findings suggest that simulation games could be used to improve nursing students’ cognitive skills and their readiness for clinical situations they can face in real life. Therefore, the use of games in nursing education should be supported and should be integrated into nursing curricula.

  6. 26 lut 2021 · The objective of this literature review and evaluation project was to determine what evidence exists on the use of interactive digital learning and gamification for adult learners in nursing, for...

  7. 1 cze 2022 · The study was designed to explore how nursing students experience gaming and learning when playing a simulation game, as well as which gaming elements explain learning clinical reasoning.

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