Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. 1 lis 2020 · The objective of this literature review and evaluation project was to determine what evidence exists on the use of interactive digital learning and gamification for adult learners in nursing,...

  2. 1 paź 2022 · The review will explore student experience when using game-based learning, strategies/methods used in the nursing curriculum and understand the impact of these methods on the learning of nursing undergraduate students.

  3. 1 lip 2022 · In this systematic review, we aimed to identify studies of educational games used in undergraduate nursing education, analyze the characteristics, positive and negative aspects of the games, summarize findings of their impacts on learning outcomes and to explore whether game-based learning in nursing is used as an assessment method.

  4. 1 sty 2024 · The Serious Game is conducted in three stages: before, during and after transfusion. Knowledge and problem-solving skills are tested. To describe the development and evaluation of a Serious Game to improve nursing students' knowledge, confidence, and performance in blood transfusion.

  5. Gamification refers to using game attributes in a non-gaming context. Health professions educators increasingly turn to gamification to optimize students’ learning outcomes. However, little is known about the concept of gamification and its possible working mechanisms.

  6. 26 lut 2021 · The objective of this literature review and evaluation project was to determine what evidence exists on the use of interactive digital learning and gamification for adult learners in nursing,...

  7. We will test the assumption that this serious game, with its reinforcing feedback, and step-wise approach, and ability for users to engage in low-risk trial and error, is not only a strong example of cybernetic principles in action, but a tool for effective learning.

  1. Ludzie szukają również