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FE stands for Filtering Enabled, in short if your exploits are not FE in an FE game your exploits cant be seen by other players. FE seperates the exploits from the client side from affecting the server side of roblox or the game.
FE (in the long term) Is a built-in system to store player-data for clientside and server-data for serverside. It is used to prevent the usage of exploits to prevent hackers to modify serverdata or run scripts on the serverside.
12 lip 2023 · FE is basically a feature that Roblox has to stop exploiters from using scripts to alter other player’s clients. Basically, if an exploiter has a Script running on their client, they aren’t able to replicate it to other players.
Filtering Enabled, or FE, is a form of anti-exploit that also changes the way games have to be scripted, which is why most classic games are broken. How exactly does it work? To understand FE, one must first understand Roblox's Client-Server model.
8 lut 2015 · So a lot of developers just can not figure out FilteringEnabled (FE). I believe this is a conceptual issue, and so I am going to explain what Roblox does in the background, to make FE more...
It filters replication. A filter is something that only lets some things through. In this case, it only lets some changes made on the client replicate (i.e. "show up") to the server and other clients. For example, a client might change the health of all other players to 0.
FE. In Roblox, FE is an acronym for "Filtering Enabled". When filtering is enabled for a game, it means that changes made on the client aren't replicated on the server.