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  1. edit: if [FE] is before the scripts name, like [FE] BTools, it means others can see things you do on your client. Makes it so most scripts are only client side and not replicated onto the server. Makes just about everything client sided.. but with a few exceptions. Basically, others see it too.

  2. FE (in the long term) Is a built-in system to store player-data for clientside and server-data for serverside. It is used to prevent the usage of exploits to prevent hackers to modify serverdata or run scripts on the serverside.

  3. FE stands for Filtering Enabled, in short if your exploits are not FE in an FE game your exploits cant be seen by other players. FE seperates the exploits from the client side from affecting the server side of roblox or the game.

  4. Infinite Yield FE is a powerful FE admin script for Roblox that brings a host of exciting features for developers and players.

  5. 8/2/21 IY FE 5.3 + Added pulsetp [plr] [seconds] + Added support for display names + Added an alias for showiy (unhideiy) * Updated jumppower and loopjumppower * Updated audio logger * Updated dupetools * Updated serverhop * The event binds window now shows the number of active binds. More detailed update logs can be found on the discord server!

  6. FE (FilteringEnabled) The FE version is the average strength GUI that runs only Client Code. It does have it advantages though as it has, Script Hub , More Options , and More !

  7. 14 wrz 2021 · FE++ is a fully server sided anti-exploit for your Roblox game. While filtering enabled is good for preventing exploits, there are a few nuances which can be exploited. This anti-exploit patches all of these small little nuances.

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