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  1. the 2nd camp mechanic is not as straight forward as you might think so please read everything that gets posted and take your time. You cannot just do the PipBoy move camp to activate your 2nd camp, it must be done through the map or you move your primary CAMP.

  2. 7 kwi 2023 · i'm a new player and have a little vending machine where i am selling stuff, mostly to help the new player pick up items on the cheap. sadly, i am learning about the scamming/hacking stuff with CAMPS in general, and how griefers can destroy your camp. my CAMP is setup above ground, with public access to all the crafting stuff, free water, etc ...

  3. Extra camp slots is worth it if you love building, and having more builds, but it's not woth it to fast travel. You can also fast travel to the free spots, like your camp, fort atlas, vault 76, the settlers spot and the raider spot. And the fast travel further where you are going cheaper.

  4. I’m really loving this game and I don’t understand why it’s getting bad reviews at all. But the CAMP placement thing is ridiculous. There was a mod in fallout 4 that essentially was the CAMP system and it worked perfectly fine. It’s like they didn’t even test it for 76.

  5. 27 kwi 2021 · Following the Locked and Loaded update release, it’s possible to build two separate C.A.M.P.s in Fallout 76. As we’ve mentioned, only one can be active in the world at a time.

  6. 29 sie 2024 · When you scrap a legendary weapon or armor, you have a chance to receive a Legendary Mod Box. The chance of getting a Mod Box increases with the number of stars the item has: 1-star item: 1% chance for a Mod Box. 2-star item: 2% chance for Mod Boxes (1% per star). 3-star item: 3% chance for Mod Boxes (1% per star).

  7. The one's I am meaning are those boxes that are in the inventory under the category "Mods". I've tried scrapping them, "using" them like when learning a new plan or recipe, but I can't get them to do anything...

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