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  1. This chapter begins with a brief past history of how research into video game addiction has developed during the past four decades in the 1980s (arcade video game addiction), 1990s (home console video game addiction), and 2000s and beyond (online video game addiction).

  2. 1 lis 2023 · Video gaming addiction is an area of research that has been witnessing much interest and, subsequently, growth. The causes, occurrence, determinants, predictors, effects, and interventions have been the primary research aspects of this particular topic.

  3. This chapter begins with a brief past history of how research into video game addiction has developed during the past four decades in the 1980s (arcade video game addiction), 1990s (home console video game addiction), and 2000s and beyond (online video game addiction).

  4. So if we look at video games, we know that playing a video game, much like many other addictive substances or behaviors, suppress our amygdala and our limbic system. So these are the parts of our brain that experience negative emotions.

  5. and video game addiction. This paper begins with a brief past history of how research into video game addiction has changed over the last three decades (i.e., the 1980s, 1990s and 2000s). It then examines more thoroughly the contemporary research literature by analyzing the (i) prevalence of problematic video game use and video game addiction,

  6. 5 sie 2022 · In this research, we investigated the Video Game Addiction Scale (VGAS) for Chinese children and adolescents. We aimed to examine children and adolescents’ prioritization on the VGAS criteria and comparative analysis of the trend of video game addiction among them.

  7. This paper begins with a brief past history of how research into video game addiction has changed over the last three decades (i.e., the 1980s, 1990s and 2000s).