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  1. Computer graphics, broadly de ned, is a set of methods for using computers to create and manip-ulate images. There are many applications of computer graphics including entertainment (games, cinema, tv commercials and other advertising), design (architectural, manufacturing, ...), visualiza-

  2. CSC418 / CSCD18 / CSC2504 Introduction to Graphics 1 Introduction to Graphics 1.1 Raster Displays The screen is represented by a 2D array of locations called pixels. Zooming in on an image made up of pixels The convention in these notes will follow that of OpenGL, placing the origin in the lower left corner, with that pixel being at location (0,0).

  3. knowledge on fundamentals of computer graphics, including basic concepts, theory, algorithms, techniques, and applications for modeling, simulation, rendering, animation, human-computer interactions, and other key elements of graphics-driven visual computing •Demonstrate the significance of these mathematical and

  4. Computer graphics pipeline, basic concepts, theory, algorithms, and techniques. Modeling: representation choices of different models. Rendering: simulating light and shadow, camera control, visibility, discretization of models. HCI (human-computer interface): specialized I/O devices, graphical user interfaces.

  5. This section provides the schedule of lecture topics along with lecture notes where available.

  6. This manuscript approaches the teaching of graphics by starting with the generation of a pixel and builds the framework for the modeling and rendering of more and more complex 3-D objects, with minimal emphasis on two- and three-dimensional line drawing.

  7. Computer Graphics is computation – A new method of visual computing • Why is Computer Graphics useful and important? • What is Computer Graphics? – (Realistic) Pictorial synthesis of real and/or imaginary objects from their computer-based models (or datasets) • Fundamental, core elements of computer graphics