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  1. I was born too late to be a part of the "Atari Age," but the epoch explored by Michael Z. Newman in Atari Age: The Emergence of Video Games in America echoes through today. Going beyond the exploration of the technological context of the Atari Video Computer System (VCS or Atari), the book uses the object as a kind of touchstone to examine a ...

  2. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.

  3. 9 lip 2018 · Michael Z. Newman’s Atari Age: The Emergence of Video Games in America fills an important gap in video game scholarship by examining the socio-political context in which video games first became a cultural phenomenon in the United States. By focusing specifically on the 1970s and 1980s, Newman identifies the ways in which video games ...

  4. 1 cze 2017 · Newman examines the early period of video games in America when arcades and game rooms emerged in suburban malls around the country, televisions became 'entertainment centers,' and...

  5. Epoché (również redukcja fenomenologiczna) (stgr. ἐποχή) – termin filozoficzny wywodzący się z filozofii starożytnych sceptyków (Pyrron z Elidy). Oznacza wstrzymanie lub moment wstrzymania sądu metafizycznego (por. krytyka metafizyki) co do sposobu istnienia świata, czasowe wzięcie w nawias pewności co do przekonań i założeń.

  6. In this paper we discuss the historical perspective of the relationship between technology and video games, providing a complete historical view of the video games by means of the titles and the consoles available in the Library.

  7. Thus this article aims to problematize the neat conceptualizations of indie games as an opposing “genre” to mainstream games by exploring the many tensions and nuances between the alternative and mainstream dimensions that can be identified within indie game production, culture and design.

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