Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.

  2. I was born too late to be a part of the "Atari Age," but the epoch explored by Michael Z. Newman in Atari Age: The Emergence of Video Games in America echoes through today. Going beyond the exploration of the technological context of the Atari Video Computer System (VCS or Atari), the book uses the object as a kind of touchstone to examine a ...

  3. 9 lip 2018 · Michael Z. Newman’s Atari Age: The Emergence of Video Games in America fills an important gap in video game scholarship by examining the socio-political context in which video games first became a cultural phenomenon in the United States. By focusing specifically on the 1970s and 1980s, Newman identifies the ways in which video games ...

  4. In this paper we discuss the historical perspective of the relationship between technology and video games, providing a complete historical view of the video games by means of the titles and the consoles available in the Library.

  5. 30 paź 2018 · The Emergence of Video Games in America. by Michael Z. Newman. Paperback. $30.00. Paperback. ISBN: 9780262536110. Pub date: October 30, 2018. Publisher: The MIT Press. 264 pp., 6 x 9 in, 45 b&w illus. MIT Press Bookstore Penguin Random House Amazon Barnes and Noble Bookshop.org Indiebound Indigo Books a Million. Hardcover.

  6. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other...

  7. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.

  1. Ludzie szukają również