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  1. 5 wrz 2024 · In response, the BIG GAME project integrates digital storytelling and game-based learning to foster STEM interest, enhance digital literacy, and address environmental issues through...

  2. 1 sie 2021 · This paper examines the interplay between the game environment and narrative within the context of environmental storytelling, a technique of telling a story through details in the...

  3. 5 wrz 2024 · In response, the BIG GAME project integrates digital storytelling and game-based learning to foster STEM interest, enhance digital literacy, and address environmental issues through collaborative, scenario-based learning among secondary school students. This article introduces the project's innovative approach.

  4. Our session is divided into 5 sections. In part 1, we lay foundation - we look at what a game environment actually is and what it represents. In part 2, we present a definition for “environmental storytelling” and further this definition with examples from games and other sources.

  5. The environmental storytelling techniques, world building principles and fictional narratives/environments are proved to be very helpful techniques for feeding in and collecting data from the game environment and improving the user experience in this study.

  6. Focusing on environment design in virtual worlds by examining how they are designed, authored and presented to the user; and how they are tied to the narrative design of a game, I aim to point out the ways in which game mise-en-scénes are used as storytellers in their own rights.

  7. Focusing on environment design in virtual worlds by examining how they are designed, authored and presented to the user; and how they are tied to the narrative design of a game, I aim to point out the ways in which game mise-en-scénes are used as storytellers in their own rights.

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