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  1. 12 gru 2010 · Installation instructions: 1) download my "technology tree mod.rar", 2) unpack "tech tree mod.pack" to your Empire: Total War data folder, 3) unpack "startpos.esf" to your data / campaigns / main folder, 4) enable tech tree mod.pack through Mod Manager.

  2. 24 maj 2014 · This tutorial shows how to set your own research times for technologies in Grand Campaign of Empire Total War. As many of you noticed, some of the technologies in ETW take ages to develop. It is no problem for big countries, but when you are playing small nations it is hard to research a technology in time.

  3. 25 lut 2024 · Have nearly got an Empire mod set functioning but am having problems with tech tree merging. I have tried this patch with Decky's and Obo's tech trees but the right side of Deckys overhaul mixes in with the left end of Obo's new techs.

  4. Technology Tree (ETW) Military. Plug Bayonet. Enables infantry to fix bayonets in battle. A plug bayonet turns a musket into a crude spear or half-pike by plugging the muzzle with a blade handle, like a cork into a bottle. At one time "marching regiments" were composed of musketeers and pikemen.

  5. It adds a manpower and supply system, so it's difficult to spam armies in the earlier game, especially in the colonies. It adds a research cost to each of your schools so it discourages you from powering through the tech tree and keeps some of the earlier units viable for longer.

  6. You will have to balance your research efforts between the three trees so that you can have a powerful empire. Having multiple universities will help you diversify your research and to beat the AI to some techs which will increase your Prestige Rating.

  7. So I designed a new research tree: We have four research paths: - Weapons - Chassis - Engines - Armor Everthing you need... well there is A LOT balancing to do (research time) but this is just an idea, to make the research tree more intuitive.

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